Wednesday, October 3, 2007

A more in depth description.

There are 5 family to clear in a competition.

1. Wheeling (required to pass 4 cones)

2. Sitting (required to pass 4 cones)

3. Jumping (required to pass 4 cones)

4. Spinning (required to spin 2 rounds)

5. Others moves

There are 2 kinds of marks in a judge score sheet.

A.Technical marks

B.Style marks

I will first describe the technical marks in detail.

The technical marks is to determine the skill of the skater, it contain 60 marks out of 100 marks. It is determine by the moves that the skater do. Below is the list of moves that a skater can do to score high marks.

Level 1
• Front Fish
• Front Snake
• Front Cross
• Front One Foot
• Front Eagle Nelson
• Front Cross Nelson
• Back Snake
• Back Cross
• Back One Foot
• Back Eagle Nelson
• Back Cross Nelson
• X


Level 2
• Front Heel Toe Snake
• Front Heel Toe Cross
• Front Heel Toe Eagle Nelson
• Front Heel Toe Cross Nelson
• Front Eight
• Front Italian
• Front Double Crazy
• Front Stroll
• Front Volte
• Back Eight
• Back Italian
• Back Double Crazy
• Back Stroll
• Back Volte
• Great Volte
• Double Turn
• Bow
• Sergey
• Sun
• Mega
• Mexican
• Mabrouk
• Chap Chap
• Peak
• Block
• Crazy
• Crazy Leg
• Heel Toe Crazy Leg
• Crazy Sun
• X-Jump
• Crab Cross
• Crab


Level 3
• Front Brush
• Front J-Turn
• Back Brush
• Back J-Turn
• Back Heel Toe Snake
• Back Heel Toe Cross
• Total Cross
• Bell Turn
• Brush Turn
• Fan Volte
• Revolte
• Connect
• Cambel
• Gregfrit
• Polish
• Sweep
• Float
• One Cone Crazy
• One Cone Crazy Sun
• Eagle Snake
• Eagle Cross
• Eagle Cross-shift (Independence)
• Front Reverse Nelson
• Back Reverse Nelson
• Heel Toe Special
• Heel Heel Special
• Toe Toe Special
• Hell Too Etc
• Front Foot Gun
• Application Crab
• Bicycle Jump
• Wiper
• 2 Foot Spin
• Pendulum



Level 4(0.75 mark)

• Z Eagle
• Heel Heel Eagle Snake
• Heel Toe Eagle Snake
• Toe Toe Eagle Snake
• Heel Heel Eagle Cross
• Heel Toe Eagle Cross
• Toe Toe Eagle Cross
• Front Royal Foot Gun (Front Kristy)
• Front Foot Gun Jump (Front Kazatchok)
• Front Toe Wheeling
• Front Heel Wheeling
• Oliver
• Front Final
• Back Final



Level 5(1 mark)
• Reverse Eagle
• Front One Foot Turn (Front Toss)
• Back One Foot Turn (Back Toss)
• Front Rekil
• Back Rekil
• Back Foot Gun
• Back Royal Foot Gun (Front Kristy)
• Back Foot Gun Jump (Front Kazatchok)
• Foot Spin
• Infinite
• Back Toe Wheeling
• Back Heel Wheeling
• One Foot Spin
• Toe Toe Screw
• Heel Toe Screw
• Heel Heel Screw
• Toe Toe Swan
• Heel Toe Swan
• Heel Heel Swan
• 2 Wheel Spin
• Heel Wheeling Spin
• Toe Wheeling Spin

Level 6(1.5 mark)
• Swan Eagle
• Toe Wheeling Foot Gun
• Toe Wheeling Wiper
• Special Jump
• Toe Wheeling fake
• Heel Wheeling fake


The level show the weight of each move done in the competition, level 6 being the highest.

Level 1: 00 to 10 marks

level 2: 10 to 20 marks

level 3: 20 to 30 marks

level 4: 30 to 40 marks

level 5: 40 to 50 marks

level 6: 50 to 60 marks

To cap in a level, a skater must show a wide range of knowledge in slalom, in this case 4 family class in each level.

Example:
Case1. A skater did 4 family moves in level 5, spinning=Toe Toe Screw ,jumping=Back Foot Gun Jump (jump and sitting) , wheeling=Back toe wheeling. So the skater will get a low class mark for level 5 moves which is 40 plus most likely 40 to 43.

Case2. A skater did 4 family moves in level 5, just like case 1, but then the skater also did 2 moves in level 6, unable to cap in level 6 however, extra bonus mark will be added, 1.5 mark for each level 6 move. E.g 40 marks+3 marks for 2 level 6 moves.

Style marks.

This contain 40 marks of 100 marks. It is determined by:

Management

Music coordination

Fluidlity

Style

or to say overall presentation.